WKO Pointfighting Rules
Including:
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Pointfighting
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Grand Slam
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Ultimate Point Fighter Rules
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Ken-Do
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Tae-Do
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Team Battle
Fighting Areas for Pointfighting style rules:
a) The fighting area has to be square. Each side must be 8m in length (8 x 8) maximum or (6 x 6) minimum.
b) Around the fighting area, a safety zone strip of two meters has to be kept clear, only Judges/coaches tables/chairs are allowed to be placed within this safety zone. No spectators are allowed to be within that zone. The safety strip zone can be marked.
c) The Timekeeper and Scorekeeper are located at the Officials-table centre & facing the Head Referee.
d) In case there is only one fighting area, sufficient space for the medics and/or emergency personnel has to be provided at the referee-table.
e) The referee-table must be equipped with the following items:
The Computer and Screens Draw sheets, Score displays, Stop watch, Bell or Bean-Bag, Paper and pencils.
Rounds:
In Pointfighting style rules divisions:
Eliminations categories can be either
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1 x 1 minute round
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1 x 1.5 minute round
Finals in categories are
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National Event
1 x 1.5 minute rounds.
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International Event
2 x 1 minute rounds
2 x 1.5 minute rounds
Unless otherwise stated before the start of the tournament.
Extra time rule in case of a draw, there is no break; 30 seconds to 1 minute extra time will be given. If there is still no decision, this is followed by sudden death the competitor to get the first point as the winner.
Grand Slam Rules:
Consist of all the rules of Pointfighting but the weight divisions are open to all weights from 16yrs plus. Prizes money for these bouts are dependent on the volume that enter.
There are 4 divisions for Grand Slam split by age and gender.
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Junior Division
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Adult Division
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Male Division
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Female Division
Winners are then awarded the cash prize which has been accumulated from all the entrants.
Ultimate Point Fighter is a 3 round fight:
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1st Round Punching Strikes Only
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2nd Round Kicking Strikes Only
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3rd Round Punches and Kicks Allowed
With sweeps being allowed in all 3 rounds, if punch or kick in a round that does not allow it, the offending strike can be deducted in the equivalent points for that type of strike. So if you kicked your opponent in the body in punches only round you could be deducted 2 points.
Points from each round accumulate the winner is awarded to the fighter with the most points after all 3 rounds have concluded.
Round times are 3 x 1 minute round with 30 seconds rest in between.
If extra time is required it will be an extra 30 seconds sudden death with the winner being who scores first with either a clean punch or kick.
Ken-Do:
Consists of all the rules of Pointfighting with the exception that only PUNCHING strikes can be used and scored.
Rounds:
In Ken-Do style rules divisions:
Eliminations categories can be either
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1 x 1 minute round
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1 x 1.5 minute round
Finals in categories are
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National Event
1 x 1.5 minute rounds. -
International Event
2 x 1 minute rounds
2 x 1.5 minute rounds
Tae-Do:
Consists of all the rules of Pointfighting with the exception that only KICKING strikes can be used and scored.
Rounds:
In Tae-DO style rules divisions:
Eliminations categories can be either
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1 x 1 minute round
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1 x 1.5 minute round
Finals in categories are
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National Event
1 x 1.5 minute rounds.
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International Event
2 x 1 minute rounds
2 x 1.5 minute rounds
Team Battle
3 man teams can be created of either 1 gender or mixed gender in any format. A team can also be a mixture of clubs, where cubs form together to make a 3 man team.
Rounds are:
3 x 1 minute round with 15 seconds to choose and decide which fighter goes next.
All 3 members of the team get 1 minute each to achieve as many points as they can. The points continue to add up for each round.
At the end of the 3rd round the team with the most points wins. If a draw will be 30 seconds sudden death first to score cleanly wins.
Before the first bell, there is a coin toss which the winner can decide if they choose the first fighter or the opposing team chose first.
The scoring system for all Pointfighting style rules including:
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Pointfighting
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Grand Slam
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Ken-Do
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Tae-Do
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Ultimate Point Fighter Rules
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Team Battle
Are all the same, please see below for further details.
The Competitor
The competitor must be dressed in a clean and appropriate outfit. The competitors
should be wearing a clean T-shirt with long trousers. The trousers must reach the feet and
be open on the bottom. There should be no zip fasteners, pockets or buttons.
Traditional Karate GI or Tae kwon do uniforms (Dobok) can be worn.
Competitors cannot wear any metal objects that may cause injuries to the opponent. Piercing, chains, watches or earrings are not allowed. Eyeglasses are forbidden; soft contact-lenses are possible but at the competitor own risk. Competitors may wear badges of their respective clubs, associations or Sponsor. Names and slogans are permitted as long as they do not offend public decency. Headbands, hairnets and scarves are not allowed since they may slip. Long hair must be tied together. This should be done with an elastic band. Hair grips are not allowed.
Required Competitor’s Equipment
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Helmet
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Gum shield (mouth guard)
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Open hands gloves (must have the fingers and thumbs enclosed)
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Safety kicks; (foot boot, must have toes and heels covered)
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Groin protector (men and women) must be worn under the clothes;
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Shin guard must be worn under the clothes;
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Breast protector for female juniors, adults and veterans is optional but strongly recommended.
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Competitors, additionally, may wear:
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Hand -bandages, maximum length 3.5 meters; though no tape on the fist or knuckles
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Elbow and knee protectors (for personal protection not for striking)
The Referees Power
1.The referee, world president and doctor are the only persons that can stop the bout.
2.The referee may deduct a point from a competitor leaving the fighting area 3 times
in a bout following area warnings being notified.
3.The referee may disqualify a competitor for leaving the area on 4 occasions during the same bout.
4.The referee may deduct a point from a competitor for dissension after he has been already warned
5.The referee may deduct a point from a competitor for dissension from his coach after he has been already warned.
6.The referee may deduct a point from a competitor for serious unsportsmanlike behaviour, by either himself, their coach, team member or supporter.
7.The referee can disqualify a competitor if he does not turn up after he has been repeatedly called for his fight (usually one minute is allowed).
8.The referee can disqualify a competitor who turns up with improper safety equipment and can not replace it in the time allotted (usually one minute is allowed).
What a Referee cannot do:
1.The referee cannot disqualify a competitor for any reason other than those stated in the chapter above.
2.The referee can not at anytime impose, change or alter any of the rules.
3.The referee cannot overrule any score by a judge unless that score is a minority one.(However, if a rule has been broken that the judge is unaware of, then they may be overruled).
Beginning, Interruption and End of Fights:
A contest is refereed by a main referee and two side-judges, which are always standing opposite to him. The side-judges have to move during the fight and not stand on the same point.
Depending on the availability of officials the bouts can be contested with 1 centre referee and 1 mirror Judge/Referee,
Equipment Check: The side-judges have to check the competitors’ safety equipment. Each judge is responsible for the competitor at his end. He starts from the head to the toes. In the case of female competitors, the breast protector and groin protector are checked by asking only.
This is also the case with the KIDS and the JUNIORS (complying with child safety laws.).
If in case of an injury the competitor was found not to have the correct protective equipment he/she will be disqualified immediately.
The judge is also responsible for the following; that the competitor has no jewellery or metal and that the nails on toes are short. NO glasses (spectacles)are allowed to be worn during a competition. There are NO exceptions to this rule. This includes specially made unbreakable sports spectacles. Also no face shields on helmets. Soft contact-lenses are possible but at their own risk. Groin protectors, shin guards (and breast protectors for female juniors, adults and veteran) must be worn under the clothes, breast protector for female kids is recommended.
Start:
The main referee will take his place in the middle of the competitors, facing the official table. He must check that his side-judges are ready to start, that the timekeeper and scorekeeper are ready to begin and that the match medical team is by the referee table or close by in the hall. Finally he should keep an eye on the visual score cards, that they are not showing points or warning, except in a team competition.
After the command “shake hands “or“ touch gloves “or “bow” to the competitors he will start the match with the command “fight”.
Interruption:
If the main referee acknowledges a point scored by one of the competitors referee shall raise their hand IMMEDIATELY then the ref will stop the fight saying “stop” and both competitors will return to their starting position.
The match time is still running! The main referee will also quickly return to his starting position and show with his hand in the direction of the competitor who has scored. Referee must look for his side-judges, and in case of a majority decision he will give the points and announce the score.
After giving the point he should start the competition again with the command “fight”. The main referee should always keep an eye on the referee table, to be sure that the visual scoreboard shows the correct points and warnings.
Important note:
When the side-judges are not showing the point by raising their hands before the main referee stopped the fight the only possible decision is no score. To raise the hand or to show a point after the command “stop” is too late and illegal.
Apart from the referee, only the doctor / medic and supervisor can stop a competition.
The coach may throw in the towel for his competitor, when he wants to retire from the
fight. The referee has to stop the time if the competitor is outside of the area, for giving warnings, penalty points and additional 10 seconds penalty time, or when the equipment is not fitting well.
End of the Match:
The time of the fight is over when the timekeeper shouts “stop” and concurrently rings the bell on the fighting area. The fight is over in any case, when the main referee stops the fight finally with the command “stop” and not earlier.
The difference of 10 points in elimination fights ends a fight by TKO. i.e. if the score is 10-0 or 13-3, a significant 10 point gap has occurred which will declare the winner being the fighter with the clear 10 point lead.
If there is a score in the time between the “end of time” and “end of fight” that score is valid. Main referee turns to the referee table, takes one hand of both competitors and shows the winner, announcing the final score.
Rules of Competition:
Scoring Areas:
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Front, back and side of the head Front and side of the body.
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Sweeps boot to boot.
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Drop sweeps are allowed (Hands must not touch the floor)
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Every strike must be controlled and well timed
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Punch only a downed opponent within 2 seconds (2 points if follows sweep)
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The referee will count until 2 in their mind before calling stop. In the event of a competitor falling on to the floor the 2 second rule still applies.
Scoring Values:
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All hand strikes to both head and body 1 Point
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Sweep & Strike 2 points
(Successful sweep downing opponent, can strike within 2 seconds & score 2 Points) -
Body kick 2 Points
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Jump body kick 3 Points (Both feet must leave floor)
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Head kick 3 Points
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Cartwheel Kick to the body 4 Points
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Jump Head Kick 5 Points (Both feet must leave floor)
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Cartwheel Kick to the head 5 Points
For any point to be scored requires minimum of 2 out of the 3 Referees to have seen it.
Main Referee can overrule and have a single minority and score a clean/blatant strike if the line of site was not clear for another Referee/Judge to see. But other referees must agree they saw an attempted strike but may not have seen it land due to line of site being obscured.
If 2 Referees see a clean strike and raise their hands but the Main Referee does not. The Main Referee can stop the fight and if the Referees confirm clean strike the point/s will be awarded if both judges declare the strike was clean and award the appropriate points.
Prohibited Actions:
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Sweep and kick to knee and thigh (low kick).
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Kick and punch to the groin
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Kick and punch to the back of the body or to the top of the head
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Scratching, biting, spitting, verbal attacks to the referees or his opponent
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Kick and punch after stop called
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Uncontrolled actions
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Leaving the fighting area or falling down to waste time
It is not usual to stop the time to give points, but the referee will stop time to give a warning or minus-point.
Pointfighting Techniques
Permitted Techniques
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Jab and Reverse
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Back Fist
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Ridge Hand
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Side Kick
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Front Kick
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Spinning Back Kick
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Roundhouse Kick
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Hook Kick
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Crescent Kick
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Axe Kick
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Sweep
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Spinning Sweep
Illegal Techniques:
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Punch Inside of Hand
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Spinning Back Fist
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Knife Hand
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Throws
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Elbow Strike
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Pushing With Arms
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L ow Kick
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Knee Butts
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Head Butts
In Point-Fighting competitions only one coach is allowed and he/she is to stay seated. If the coach feels there has been an infringement of the rules, he may indicate to the centre referee using the sign “T” -for time.
At no time may the coach enter the fighting area. The referee may give a penalty point if a coach enters the fighting area and may disqualify a fighter if coaches repeatedly enter the fighting area.
On each fighting area the referees also acts as the “ring inspector “ the referee is responsible, that on their fighting area all WKO rules will be correctly applied.
Referee is also responsible that neutral referees are on duty, depending on the competitors. (E.g. they are not from the same club as the competitor)
Judges and Referees can officiate members from their club but to ensure no bias, never no more that 1 official from a club to be directly linked to fighter competing on that area.
Hydration of Athletes:
Athletes in combat sports experience body water fluctuations resulting from training and intentional dehydration when making weight.
WKO must remind all athletes that intentional dehydration when making weight is strictly prohibited. Anyone identified as using this method to cut weight will be disqualified.
Once a fighter has made weight safely they are required to replenish lost salts and electrolytes along with sufficient levels of water in take.
Once rehydrated safely after the weigh in, WKO recommends athletes only consume water or isotonic drinks the day before due to fight.
On the day of the fight/s athletes must monitor their fluid intake of water or isotonic drinks. For the duration of the bouts athletes are only permitted to consume WATER ONLY. WKO do not recommend consuming isotonic drinks during any bout being contested.
Fizzy drinks or Alcohol will not be permitted for consumption at ringside during any bout being contested.
Water is the only substance to be allowed for consumption by an athlete during any type of bout being contested.